
Orebital Dynamics
A tactile space‑mining incremental where you command snakelike drills through grids of space rock.
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Join Orebital Dynamics, a deep‑space mining company running operations to extract rare resources across the void.

Fire lasers from drills to chew through ore and harvest resources in front of them.

Upgrade your systems to hit harder, last longer, and automate more of the mining
Survive hazards, contraptions, and anomalies that twist your lanes in nasty ways
Push deeper into space, uncover strange tech, and turn your platform into a grid‑clearing monster
CONTROLS
- Left click to mine
- Hold Right click to drag
- Mouse wheel to zoom
PATCHLOG
Alpha 0.58 ( 21 July 2026)
- Added Scanner Drone disabling in Command Center
- Added a Reset Progress Confirmation dialog
- Resources don't go below 0 now
- Nerfed Crownmetal's rate of reducing other resources from 2 to 1.
- Added some additional hint visuals. They are not pretty yet, I know.
- Now I show the solution to the grid when you lose a level. Tell me what you think about this please.
- Zoom Sensitivity Slider
- CRT Filter Toggle
- Fixed empty level bug caused by level retries
- Fixed losing a level immediately after starting it
| Updated | 18 days ago |
| Published | 26 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.3 out of 5 stars (19 total ratings) |
| Author | Brainoid |
| Genre | Simulation, Puzzle |
| Made with | Unity |
| Tags | Casual, Clicker, Idle, Incremental, mining, Procedural Generation, Relaxing, Space, upgrades |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Links | Steam, Discord |
| Content | No generative AI was used |
Download
Download
Orebital Dynamics 0.58.zip 79 MB
Development log
- Quality of Life Dynamics18 days ago
- Orebital Dynamics Devlog Video #126 days ago











Comments
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Would be lovely if you could add an option to turn off the CRT filter, it strains my eyes and I could not keep playing after a few minutes.
I get that it is aestheticly pleasing to you, but its prevalence (and frankly, overuse) in games recently is honestly starting to irk me. It muddies the visuals and in nigh all cases is a bit or an eye sore.
Yes, I will definitely do that soon.
Sorry, it's a very ealy version. I'm missing a lot of quality of life.
Found a bug that makes drills go through shutter gates even when they are closed on level 18. Fun game, though!
I like to hear more about that :D
I was playing level 18, on my fourth or fifth try, and I clicked on one of the drills, and the shutter gate in its path was closed, but it just went through like it was open. I messed around with it and learned that the glitch was confined to the top left corner of the board, and any drills up there could go through obstacles no problem. Drills, shutter gates, mines, all of them.
I feel like my mouse moves too slowly on the screen
sorry to hear. in full screen I suppose? what browser are you using?
No full screen option. Chrome.
I tried this again to see if I could find that "impossible" generation bug, and I may have on level 22 but I can't be sure since I can't readily pause the game and take a screenshot, so I could have just not seen the solution.
A couple of major problems I found:
One actual bug on level 25 had certain blue ores with very high hit points unhittable, as beams would actually go through without damaging them, though other ores in the same row would be damaged. This was done with a rotating hazard ongoing, so I don't know if that had anything to do with it.
Another point is the gold crown ores can deplete resources on hit into the negative, so that's a big problem since getting back into the black with some resources can be horrifically difficult since once you unlock gold ores, such as if you are forced to grind through one it can bring a resource into a negative thousands.
Case in point my blue total was down more than a thousand into the negative and I could not buy any more upgrades, I could possibly try and collect only blue to get back into the black but that's greatly obnoxious.
mobile game ad visualized, but actually interesting
issues list:
i wonder how far this concept can push without feeling like it drags, i'll buy it for ~5$ on steam when it releases, good luck
amazing feedback
though, I'm also considering a highscore based endless mode... if you stay long enough in that one maybe you see huge grids and eventually die :P
thanks for the support <3
Very nice demo, though all the traps being things which prevent you from actually playing are more annoying than a problem.
Thank you for the feedback. Maybe balancing their timings would fix things.
I'll think about more fun obstracles for the later versions.
Fun game! Couple things I noticed:
It seems like the "hitbox" at which a drill glows from hovering over it with the mouse is larger than the "hitbox" for clicking it, leading to frustration when I expect the drill to launch from being clicked, and it doesn't. I suggest going with the larger of the two "hitboxes" for both.
Also, I greatly appreciate being able to turn off most of the auto-launch features to give me full control when fighting anomalies, so you should add the option to turn off the auto-launching drone as well.
great feedback. I agree with all this.
Some contented early gameplay, and a bit of critique ;)
I don't think this should be tagged 'idle'
Yeah fair point. There are some idle mechanics in lategame but that doesn’t necessarily mean it should have the idle tag. Replacing it now.
Very fun game overall, though I feel with the extra stuff added that sometimes it generates a truly "impossible" pattern, like literally there is no way out for the drills, I recommend more testing to make sure it does not do this.
yes, I think there’s a rare case where timed obstacles are aligned in a way that it’s impossible to clear without getting hurt.
Though, do you mean this like just drills are looking at each other and no way to clear the grid? That shouldn’t be happening. Thanks for the feedback! I’ll be investigating.
I had meant that the drills were arranged in a way that they could not be cleared out, however with the time limit of the energy in place it's difficult to completely be sure and such cases were very rare, and seemingly only generated with extra contraptions pumped in which I think gave the possibility of a pattern generating bug.
I could be wrong though, and I would be glad to play some more and see if I can find another instance of this to be sure.
Fun game. Seems pretty polished. I saw a couple spelling mistakes in the skill tree.
Also, the "Reset Progress" button should have a confirmation...
Level 27 seemed like a huge jump in difficulty. I quit on that level because it seemed like I'd upgraded everything, and with all the contraptions, half the map was permanently disabled. IMO, some balance is needed.
Visual clarity could be improved to tell what is disabling, and what is disabled.
Amazing feedback. I’ll fix those issues soon and yeah I should’ve added the confirmation :|
Great game! I wishlisted on Steam. I had the problem with empty levels too, after level 24 or so, It only happens when *retry" is active. Also, the dark anomaly sometimes hides the mini puzzle and sometimes not. And, last feedback, sometimes i got impossible puzzles, like when you have 4 drills and they all block each other
I'll fix that thank you. Impossible puzzles shouldn't be possible.
Tested over million generations. Maybe it was caused by another bug. I'll investigate
EDIT: Fixed the empty levels.
Another one: level 11 has 2 challenges, but it says 0/3 (or 3/3 when completeed)
one challenge gives you 1 crystal, the other one gives you 2 crystals :D
Ahh, I see!
The drill freeing puzzle is hypnotizing. Hard to not click that Start Mining button.
Not sure if it's intentional but mats can go into the negative when mining the gold ones. What isn't intentional is that you lose 10 mats per mine instead of the 2 from the tooltip.
yeah. not intentional but I'm aware. that's definitely gonna get fixed in the next update. thanks a lot <3
This was so satisfying! I kept wanting to play "just one more level" and it took effort to get back to my work.
Ones you get to the endgame, with almost maxed out tree, and go back to try and complete chalanges, its almost imposible to try and plan for a hit on the boss, because they lunch themselves automaticly.
I think I need to add disabling the Scanning Drones in the Command Center. Thanks for all the great feedback <3
Amazingly addictive game Brainoid! Which ofcrs doesn’t surprise me anymre with your talent :D
Sometimes after level 20 the levels dont appear, and you have to restart the level
noted, thanks!
Awesome game, thow i wish those blackhole ringshaped obsticals could not end up haveing to take 26 shots to break through. Breaks a bit of the skill/pussle asbect, when you just can not beat the level untill you get more of a total sec. bar.
Thanks for the feedback. Just trying to make sure are we talking about these?

If that's the case, they normally have 4 HP but sometimes some bosses(Anomalies) heal them. You should be dealing with the bosses early on. But yeah, I guess I can limit their HP to not go above 10 or something.
Those are the things, I later learned the mecanic in endless mode, had one or two of them on a level get to 46 hp