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There's a lot good here, but ultimately too many softlocks to ever get a single completion. For ghosts, they collide with awfully too many things.

(+1)

With some polish in hit detection and fine tuning the mechanics, this will be a great game.
As it stands, its issue lie in  cluttered detection from the objects and the environment, along with a few limitations or bugs (such as the dad not walking away from the possessed antennae). With how quickly this game was developed and how much there was in it, I gave it its fair chance, yet the wavy motion and cluttered detection eventually won out. 

Were this game ever to receive a bit of optimisation and polish, I would not hesitate to pay for the experience.